Geoffrey Hinton
Affiliation: Unknown
We explore and expand the $\textit{Soft Nearest Neighbor Loss}$ to measure the $\textit{entanglement}$ of class manifolds in representation space: i.e., how close pairs of points from the same class are relative to pairs of points from different classes. We demonstrate several use cases of the loss. As an analytical tool, …
Recent work has sought to understand the behavior of neural networks by comparing representations between layers and between different trained models. We examine methods for comparing neural network representations based on canonical correlation analysis (CCA). We show that CCA belongs to a family of statistics for measuring multivariate similarity, but …
To generalize to novel visual scenes with new viewpoints and new object poses, a visual system needs representations of the shapes of the parts of an object that are invariant to changes in viewpoint or pose. 3D graphics representations disentangle visual factors such as viewpoints and lighting from object structure …
The generalization and learning speed of a multi-class neural network can often be significantly improved by using soft targets that are a weighted average of the hard targets and the uniform distribution over labels. Smoothing the labels in this way prevents the network from becoming over-confident and label smoothing has …
Adversarial examples raise questions about whether neural network models are sensitive to the same visual features as humans. In this paper, we first detect adversarial examples or otherwise corrupted images based on a class-conditional reconstruction of the input. To specifically attack our detection mechanism, we propose the Reconstructive Attack which …
The vast majority of successful deep neural networks are trained using variants of stochastic gradient descent (SGD) algorithms. Recent attempts to improve SGD can be broadly categorized into two approaches: (1) adaptive learning rate schemes, such as AdaGrad and Adam, and (2) accelerated schemes, such as heavy-ball and Nesterov momentum. …
Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can bethought of as a piece-wise approximation of the geometry.This decomposition is fundamental to real-time physics simulation in computer graphics, where it creates a …
Efficient representation of articulated objects such as human bodies is an important problem in computer vision and graphics. To efficiently simulate deformation, existing approaches represent objects as meshes and deform them using skinning techniques. This paper introduces neural articulated shape approximation (NASA), a framework that enables efficient representation of articulated …
After a large "teacher" neural network has been trained on labeled data, the probabilities that the teacher assigns to incorrect classes reveal a lot of information about the way in which the teacher generalizes. By training a small "student" model to match these probabilities, it is possible to transfer most …
This paper presents SimCLR: a simple framework for contrastive learning of visual representations. We simplify recently proposed contrastive self-supervised learning algorithms without requiring specialized architectures or a memory bank. In order to understand what enables the contrastive prediction tasks to learn useful representations, we systematically study the major components of …