In , algorithms to compute the density of the distance to a random variable uniformly distributed in (a) a ball, (b) a disk, (c) a line segment, or (d) a polygone were introduced. For case (d), the algorithm, based on Green's theorem, has complexity nlog(n) where n is the number of vertices of the polygone. In this paper, we present for case (d) another algorithm with the same complexity, based on a triangulation of the polygone. We also describe an open source library providing this algorithm as well as the algorithms from .  V. Guigues, Computation of the cumulative distribution function of the Euclidean distance between a point and a random variable uniformly distributed in disks, balls, or polyhedrons and application to Probabilistic Seismic Hazard Analysis, arXiv, available at arXiv:1809.02007, 2015.