We discuss the interconnections between AO*, adversarial game-searching algorithms, e.g., proof number search and minimax search. The former was developed in the context of a general AND/OR graph model, while the latter were mostly presented in game-trees which are sometimes modeled using AND/OR trees. It is thus worth investigating to what extent these algorithms are related and how they are connected. In this paper, we explicate the interconnections between these search paradigms. We argue that generalized proof number search might be regarded as a more informed replacement of AO* for solving arbitrary AND/OR graphs, and the minimax principle might also extended to use dual heuristics.