Optimisation of MCTS Player for The Lord of the Rings: The Card Game

Konrad Godlewski, Bartosz Sawicki

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round construction, and a high level of randomness. The described study found that the best probability of a win is received for a strategy combining expert knowledge-based agents with MCTS agents at different decision stages. It is also beneficial to replace random playouts with playouts using expert knowledge. The results of the final experiments indicate that the relative effectiveness of the developed solution grows as the difficulty of the game increases.

picture_as_pdf flag

Knowledge Graph

arrow_drop_up

Comments

Sign up or login to leave a comment