A proxy, in general, is an object mediating access to an arbitrary target object. The proxy is then intended to be used in place of the target object. Ideally, a proxy is not distinguishable from other objects. Running a program with a proxy leads to the same outcome as running the program with the target object. Even though the approach provides a lot of power to the user, proxies come with a limitation. Because a proxy, wrapping a target object, is a new object and different from its target, the interposition changes the behaviour of some core components. For distinct proxies the double == and triple === equal operator returns false, even if the target object is the same. More precisely, the expected result depends on use case. To overcome this limitation we will discuss alternatives.