Physics-inspired Neuroacoustic Computing Based on Tunable Nonlinear Multiple-scattering

Ali Momeni, Xinxin Guo, Herve Lissek, Romain Fleury

Waves, such as light and sound, inherently bounce and mix due to multiple scattering induced by the complex material objects that surround us. This scattering process severely scrambles the information carried by waves, challenging conventional communication systems, sensing paradigms, and wave-based computing schemes. Here, we show that instead of being a hindrance, multiple scattering can be beneficial to enable and enhance analog nonlinear information mapping, allowing for the direct physical implementation of computational paradigms such as reservoir computing and extreme learning machines. We propose a physics-inspired version of such computational architectures for speech and vowel recognition that operate directly in the native domain of the input signal, namely on real-sounds, without any digital pre-processing or encoding conversion and backpropagation training computation. We first implement it in a proof-of-concept prototype, a nonlinear chaotic acoustic cavity containing multiple tunable and power-efficient nonlinear meta-scatterers. We prove the efficiency of the acoustic-based computing system for vowel recognition tasks with high testing classification accuracy (91.4%). Finally, we demonstrate the high performance of vowel recognition in the natural environment of a reverberation room. Our results open the way for efficient acoustic learning machines that operate directly on the input sound, and leverage physics to enable Natural Language Processing (NLP).

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