Learning Continually on a Sequence of Graphs -- The Dynamical System Way

Krishnan Raghavan, Prasanna Balaprakash

Continual learning~(CL) is a field concerned with learning a series of inter-related task with the tasks typically defined in the sense of either regression or classification. In recent years, CL has been studied extensively when these tasks are defined using Euclidean data-- data, such as images, that can be described by a set of vectors in an n-dimensional real space. However, the literature is quite sparse, when the data corresponding to a CL task is nonEuclidean-- data , such as graphs, point clouds or manifold, where the notion of similarity in the sense of Euclidean metric does not hold. For instance, a graph is described by a tuple of vertices and edges and similarities between two graphs is not well defined through a Euclidean metric. Due to this fundamental nature of the data, developing CL for nonEuclidean data presents several theoretical and methodological challenges. In particular, CL for graphs requires explicit modelling of nonstationary behavior of vertices and edges and their effects on the learning problem. Therefore, in this work, we develop a adaptive dynamic programming viewpoint for CL with graphs. In this work, we formulate a two-player sequential game between the act of learning new tasks~(generalization) and remembering previously learned tasks~(forgetting). We prove mathematically the existence of a solution to the game and demonstrate convergence to the solution of the game. Finally, we demonstrate the efficacy of our method on a number of graph benchmarks with a comprehensive ablation study while establishing state-of-the-art performance.

Knowledge Graph

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