AiRLIHockey: Highly Reactive Contact Control and Stochastic Optimal Shooting

Julius Jankowski, Ante Marić, Sylvain Calinon

Air hockey is a highly reactive game which requires the player to quickly reason over stochastic puck and contact dynamics. We implement a hierarchical framework which combines stochastic optimal control for planning shooting angles and sampling-based model-predictive control for continuously generating constrained mallet trajectories. Our agent was deployed and evaluated in simulation and on a physical setup as part of the Robot Air-Hockey challenge competition at NeurIPS 2023.

Knowledge Graph

arrow_drop_up

Comments

Sign up or login to leave a comment